initial version with serial link

This commit is contained in:
2026-01-18 02:25:38 +01:00
parent d432db9985
commit 2311647885
11 changed files with 582 additions and 463 deletions

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@@ -1,338 +1,242 @@
#nullable enable
using System;
using System.Net.Sockets;
using System.Text;
using System.Collections.Generic;
using System.Globalization;
using LibreHardwareMonitor.Hardware;
public class Telemetry
public class Telemetry : IDisposable
{
private Config config;
private string oscIp = "127.0.0.1";
private int oscPort = 9000;
private const int UpdateRateDefaultMs = 1000;
public int UpdateRateMs => UpdateRateDefaultMs;
private readonly SerialManager serial = new SerialManager();
private readonly Computer computer = new Computer();
// Cached hardware references
private IHardware? cpuHw;
private IHardware? gpuHw;
private IHardware? memHw;
// Cached sensors
private ISensor[] cpuLoadSensors = Array.Empty<ISensor>();
private ISensor? cpuTempSensor;
private ISensor? gpuVramUsedSensor;
private ISensor? gpuVramTotalSensor;
private ISensor? gpu3DLoadSensor;
private ISensor? gpuTempSensor;
private ISensor? gpuVramUsedSensor;
private ISensor? gpuVramTotalSensor;
private Computer computer = new Computer();
private UdpClient udp = new UdpClient();
private ISensor? memUsedSensor;
private ISensor? memAvailSensor;
// ---------------- INITIALIZATION ----------------
private static readonly CultureInfo CI = CultureInfo.InvariantCulture;
public void Initialize()
{
config = Config.Load();
// Load defaults from config
oscIp = config.OscIp;
oscPort = config.OscPort;
// Override with command-line args if provided
ParseArgs(Environment.GetCommandLineArgs());
// Save updated config (optional)
config.OscIp = oscIp;
config.OscPort = oscPort;
config.Save();
computer.IsMemoryEnabled = true;
computer.IsCpuEnabled = true;
computer.IsGpuEnabled = true;
computer.Open();
DetectSensors();
}
public int UpdateRateMs => config.UpdateRateMs;
private void ParseArgs(string[] args)
{
foreach (var arg in args)
public void Initialize()
{
if (arg.StartsWith("--ip="))
oscIp = arg.Substring("--ip=".Length);
serial.DiscoverDevice();
if (arg.StartsWith("--port=") &&
int.TryParse(arg.Substring("--port=".Length), out int p))
oscPort = p;
// Enable only what we need
computer.IsCpuEnabled = true;
computer.IsGpuEnabled = true;
computer.IsMemoryEnabled = true;
if (arg.StartsWith("--rate=") &&
int.TryParse(arg.Substring("--rate=".Length), out int r))
config.UpdateRateMs = r;
}
}
computer.IsMotherboardEnabled = false;
computer.IsControllerEnabled = false;
computer.IsNetworkEnabled = false;
computer.IsStorageEnabled = false;
computer.IsBatteryEnabled = false;
computer.IsPsuEnabled = false;
computer.Open();
// ---------------- MAIN UPDATE LOOP ----------------
public void UpdateAndSend()
{
int memPercent = GetMemoryUsagePercent();
int cpuPercent = GetCpuLoadPercent();
int vramPercent = GetGpuVramPercent();
int gpu3DPercent = GetGpu3DLoad();
int cpuTempPercent = GetCpuTemperaturePercent();
int gpuTempPercent = GetGpuTemperaturePercent();
SendOscBundle(
cpuPercent / 100f,
cpuTempPercent / 100f,
memPercent / 100f,
gpu3DPercent / 100f,
gpuTempPercent / 100f,
vramPercent / 100f
);
CacheHardwareAndSensors();
}
// ---------------- SENSOR DETECTION ----------------
private void DetectSensors()
private void CacheHardwareAndSensors()
{
var cpuLoadList = new List<ISensor>();
ISensor? bestCpuTemp = null;
ISensor? bestGpuTemp = null;
ISensor? bestGpu3D = null;
ISensor? bestVramUsed = null;
ISensor? bestVramTotal = null;
foreach (var hw in computer.Hardware)
{
hw.Update();
if (hw.HardwareType == HardwareType.Cpu)
switch (hw.HardwareType)
{
foreach (var sensor in hw.Sensors)
{
if (sensor.SensorType == SensorType.Load &&
sensor.Name.Contains("CPU Core"))
cpuLoadList.Add(sensor);
case HardwareType.Cpu:
cpuHw = hw;
CacheCpuSensors(hw);
break;
if (sensor.SensorType == SensorType.Temperature)
{
if (sensor.Name == "Core (Tctl/Tdie)")
bestCpuTemp = sensor;
else if (bestCpuTemp == null)
bestCpuTemp = sensor;
}
}
case HardwareType.GpuNvidia:
case HardwareType.GpuAmd:
case HardwareType.GpuIntel:
gpuHw = hw;
CacheGpuSensors(hw);
break;
case HardwareType.Memory:
memHw = hw;
CacheMemorySensors(hw);
break;
}
}
}
if (hw.HardwareType == HardwareType.GpuNvidia ||
hw.HardwareType == HardwareType.GpuAmd ||
hw.HardwareType == HardwareType.GpuIntel)
private void CacheCpuSensors(IHardware hw)
{
var loads = new System.Collections.Generic.List<ISensor>();
foreach (var s in hw.Sensors)
{
if (s.SensorType == SensorType.Load &&
s.Name.Contains("CPU Core"))
loads.Add(s);
if (s.SensorType == SensorType.Temperature)
{
foreach (var sensor in hw.Sensors)
{
if (sensor.SensorType == SensorType.Temperature)
{
if (sensor.Name == "GPU Core")
bestGpuTemp = sensor;
else if (bestGpuTemp == null)
bestGpuTemp = sensor;
}
if (sensor.SensorType == SensorType.Load)
{
if (sensor.Name == "D3D 3D")
bestGpu3D = sensor;
else if (bestGpu3D == null && sensor.Name == "GPU Core")
bestGpu3D = sensor;
}
if (sensor.SensorType == SensorType.SmallData)
{
if (sensor.Name == "GPU Memory Used")
bestVramUsed = sensor;
if (sensor.Name == "GPU Memory Total")
bestVramTotal = sensor;
}
}
if (s.Name == "Core (Tctl/Tdie)")
cpuTempSensor = s;
else if (cpuTempSensor == null)
cpuTempSensor = s;
}
}
cpuLoadSensors = cpuLoadList.ToArray();
cpuTempSensor = bestCpuTemp;
gpuTempSensor = bestGpuTemp;
gpu3DLoadSensor = bestGpu3D;
gpuVramUsedSensor = bestVramUsed;
gpuVramTotalSensor = bestVramTotal;
cpuLoadSensors = loads.ToArray();
}
private void CacheGpuSensors(IHardware hw)
{
foreach (var s in hw.Sensors)
{
if (s.SensorType == SensorType.Load)
{
if (s.Name == "D3D 3D")
gpu3DLoadSensor = s;
else if (gpu3DLoadSensor == null && s.Name == "GPU Core")
gpu3DLoadSensor = s;
}
if (s.SensorType == SensorType.Temperature)
{
if (s.Name == "GPU Core")
gpuTempSensor = s;
else if (gpuTempSensor == null)
gpuTempSensor = s;
}
if (s.SensorType == SensorType.SmallData)
{
if (s.Name == "GPU Memory Used")
gpuVramUsedSensor = s;
if (s.Name == "GPU Memory Total")
gpuVramTotalSensor = s;
}
}
}
private void CacheMemorySensors(IHardware hw)
{
foreach (var s in hw.Sensors)
{
if (s.SensorType == SensorType.Data && s.Name == "Memory Used")
memUsedSensor = s;
if (s.SensorType == SensorType.Data && s.Name == "Memory Available")
memAvailSensor = s;
}
}
private static string F(float v) => v.ToString("0.###", CI);
public void UpdateAndSend()
{
if (!serial.IsConnected)
{
serial.DiscoverDevice();
return;
}
if (serial.WatchdogExpired)
{
serial.DiscoverDevice();
return;
}
// Update only the hardware we need
cpuHw?.Update();
gpuHw?.Update();
memHw?.Update();
float cpu = GetCpuLoadPercent();
float cpuTemp = GetCpuTemperaturePercent();
float mem = GetMemoryUsagePercent();
float gpu3d = GetGpu3DLoad();
float gpuTemp = GetGpuTemperaturePercent();
float vram = GetGpuVramPercent();
string cmd =
$"SETALL: {F(cpu)},{F(cpuTemp)},{F(mem)},{F(gpu3d)},{F(gpuTemp)},{F(vram)},0,0";
serial.SendSetAll(cmd);
}
// ---------------- METRICS ----------------
private int GetMemoryUsagePercent()
{
float used = 0;
float available = 0;
foreach (var hw in computer.Hardware)
{
if (hw.HardwareType == HardwareType.Memory)
{
hw.Update();
foreach (var sensor in hw.Sensors)
{
if (sensor.SensorType == SensorType.Data && sensor.Name == "Memory Used")
used = sensor.Value ?? 0;
if (sensor.SensorType == SensorType.Data && sensor.Name == "Memory Available")
available = sensor.Value ?? 0;
}
}
}
float total = used + available;
if (total <= 0) return 0;
return (int)Math.Round((used / total) * 100);
}
private int GetCpuLoadPercent()
private float GetCpuLoadPercent()
{
if (cpuLoadSensors.Length == 0) return 0;
float total = 0;
int count = 0;
foreach (var sensor in cpuLoadSensors)
foreach (var s in cpuLoadSensors)
{
sensor.Hardware.Update();
total += sensor.Value ?? 0;
total += s.Value ?? 0;
count++;
}
return count == 0 ? 0 : (int)Math.Round(total / count);
return count == 0 ? 0 : total / count;
}
private int GetGpuVramPercent()
private float GetCpuTemperaturePercent()
{
if (gpuVramUsedSensor == null || gpuVramTotalSensor == null)
return 0;
gpuVramUsedSensor.Hardware.Update();
float usedMB = gpuVramUsedSensor.Value ?? 0;
float totalMB = gpuVramTotalSensor.Value ?? 0;
if (totalMB <= 0) return 0;
return (int)Math.Round((usedMB / totalMB) * 100);
float t = cpuTempSensor?.Value ?? 0;
return Math.Clamp(t, 0, 100);
}
private int GetGpu3DLoad()
private float GetGpu3DLoad()
{
if (gpu3DLoadSensor == null) return 0;
gpu3DLoadSensor.Hardware.Update();
return (int)Math.Round(gpu3DLoadSensor.Value ?? 0);
return gpu3DLoadSensor?.Value ?? 0;
}
private int GetCpuTemperaturePercent()
private float GetGpuTemperaturePercent()
{
if (cpuTempSensor == null) return 0;
cpuTempSensor.Hardware.Update();
float temp = cpuTempSensor.Value ?? 0;
return (int)Math.Round(Math.Clamp(temp, 0, 100));
float t = gpuTempSensor?.Value ?? 0;
return Math.Clamp(t, 0, 100);
}
private int GetGpuTemperaturePercent()
private float GetGpuVramPercent()
{
if (gpuTempSensor == null) return 0;
float used = gpuVramUsedSensor?.Value ?? 0;
float total = gpuVramTotalSensor?.Value ?? 0;
gpuTempSensor.Hardware.Update();
float temp = gpuTempSensor.Value ?? 0;
return (int)Math.Round(Math.Clamp(temp, 0, 100));
if (total <= 0) return 0;
return (used / total) * 100f;
}
// ---------------- OSC ----------------
private void SendOscBundle(
float cpu, float cpuTemp, float mem,
float gpu3d, float gpuTemp, float vram)
private float GetMemoryUsagePercent()
{
var messages = new List<byte[]>();
float used = memUsedSensor?.Value ?? 0;
float avail = memAvailSensor?.Value ?? 0;
messages.Add(BuildOscFloatMessage("/cpu", cpu));
messages.Add(BuildOscFloatMessage("/cputemp", cpuTemp));
messages.Add(BuildOscFloatMessage("/memory", mem));
messages.Add(BuildOscFloatMessage("/gpu3d", gpu3d));
messages.Add(BuildOscFloatMessage("/gputemp", gpuTemp));
messages.Add(BuildOscFloatMessage("/vram", vram));
float total = used + avail;
if (total <= 0) return 0;
byte[] bundle = BuildOscBundle(messages);
udp.Send(bundle, bundle.Length, oscIp, oscPort);
return (used / total) * 100f;
}
private byte[] BuildOscBundle(List<byte[]> messages)
public void Dispose()
{
List<byte[]> parts = new List<byte[]>();
parts.Add(PadOscString("#bundle"));
byte[] timetag = new byte[8];
timetag[7] = 1;
parts.Add(timetag);
foreach (var msg in messages)
{
byte[] len = BitConverter.GetBytes(msg.Length);
if (BitConverter.IsLittleEndian)
Array.Reverse(len);
parts.Add(len);
parts.Add(msg);
}
int total = 0;
foreach (var p in parts)
total += p.Length;
byte[] bundle = new byte[total];
int offset = 0;
foreach (var p in parts)
{
Buffer.BlockCopy(p, 0, bundle, offset, p.Length);
offset += p.Length;
}
return bundle;
}
private byte[] BuildOscFloatMessage(string address, float value)
{
byte[] addr = PadOscString(address);
byte[] types = PadOscString(",f");
byte[] floatBytes = BitConverter.GetBytes(value);
if (BitConverter.IsLittleEndian)
Array.Reverse(floatBytes);
byte[] packet = new byte[addr.Length + types.Length + floatBytes.Length];
Buffer.BlockCopy(addr, 0, packet, 0, addr.Length);
Buffer.BlockCopy(types, 0, packet, addr.Length, types.Length);
Buffer.BlockCopy(floatBytes, 0, packet, addr.Length + types.Length, floatBytes.Length);
return packet;
}
private byte[] PadOscString(string s)
{
byte[] raw = Encoding.ASCII.GetBytes(s);
int paddedLength = ((raw.Length + 1 + 3) / 4) * 4;
byte[] padded = new byte[paddedLength];
Buffer.BlockCopy(raw, 0, padded, 0, raw.Length);
return padded;
serial.Dispose();
computer.Close();
}
}