added lighting fading in and out, when connection is lost/reestablished
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@@ -26,7 +26,6 @@ static const uint8_t pwmPins[NUM_CHANNELS] = {
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5, // D5
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5, // D5
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18, // D6
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18, // D6
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19 // D7
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19 // D7
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// 23 (D8) remains as a spare
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};
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};
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static const uint32_t pwmFrequency = 25000; // 25 kHz
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static const uint32_t pwmFrequency = 25000; // 25 kHz
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@@ -79,9 +78,21 @@ static const unsigned long slewDuration = 1000; // 1 second smooth transition
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// -------------------------------
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// -------------------------------
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// Animation tuning
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// Animation tuning
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// -------------------------------
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// -------------------------------
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static const float FADE_IN_FACTOR = 0.999f; // boot-up 0 → 100%
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static const float FADE_IN_FACTOR = 0.998f; // boot-up 0 → 100%
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static const float FADE_OUT_FACTOR = 0.999f; // watchdog 100% → 0
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static const float FADE_OUT_FACTOR = 0.999f; // watchdog 100% → 0
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static const unsigned long FADE_INTERVAL = 1; // ms between fade steps
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static const unsigned long FADE_INTERVAL = 1; // ms between fade steps
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// Lighting fade durations (milliseconds)
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#define LIGHTING_FADE_IN_DURATION 1250
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#define LIGHTING_FADE_OUT_DURATION 4250
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// Clamping brightness at the low end
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const uint8_t BRIGHTNESS_MIN_VISIBLE = 33;
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// -------------------------------
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// Lighting (FastLED)
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// -------------------------------
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#define LED_PIN 23
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#define NUM_LEDS 20
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// -------------------------------
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// -------------------------------
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// Connection state machine
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// Connection state machine
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@@ -27,16 +27,19 @@ float calibratedPoints[NUM_CHANNELS][5] = {
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{0.0f, 26.0f, 50.0f, 76.0f, 99.0f}
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{0.0f, 26.0f, 50.0f, 76.0f, 99.0f}
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};
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};
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// -------------------------------
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// Lighting (FastLED)
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// -------------------------------
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#define LED_PIN 23
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#define NUM_LEDS 20 // or more if you expand later
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CRGB leds[NUM_LEDS];
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CRGB leds[NUM_LEDS];
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uint8_t lightingHue = 0;
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uint8_t lightingHue = 0;
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uint8_t lightingSaturation = 255;
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uint8_t lightingSaturation = 255;
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uint8_t lightingBrightness = 255;
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uint8_t lightingBrightness = 255;
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uint8_t lightingBrightnessSaved = 255;
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// Lighting fade state
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bool lightingFading = false;
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uint8_t lightingFadeStart = 0;
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uint8_t lightingFadeEnd = 0;
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unsigned long lightingFadeStartTime = 0;
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unsigned long lightingFadeDuration = 0;
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bool overrideActive[NUM_CHANNELS] = {false};
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bool overrideActive[NUM_CHANNELS] = {false};
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@@ -82,6 +85,14 @@ void applyLighting() {
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FastLED.show();
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FastLED.show();
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}
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}
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void startLightingFade(uint8_t from, uint8_t to, unsigned long duration) {
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lightingFadeStart = from;
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lightingFadeEnd = to;
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lightingFadeDuration = duration;
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lightingFadeStartTime = millis();
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lightingFading = true;
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}
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void updateConnectionStatusUI(ConnectionState state) {
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void updateConnectionStatusUI(ConnectionState state) {
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const char* text = "Unknown";
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const char* text = "Unknown";
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@@ -132,7 +143,9 @@ void coreInit() {
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lightingHue = prefs.getUChar("light_hue", 0);
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lightingHue = prefs.getUChar("light_hue", 0);
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lightingSaturation = prefs.getUChar("light_sat", 255);
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lightingSaturation = prefs.getUChar("light_sat", 255);
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lightingBrightness = prefs.getUChar("light_bright",255);
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lightingBrightnessSaved = prefs.getUChar("light_bright",255);
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lightingBrightness = lightingBrightnessSaved;
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Serial.printf("Lighting loaded (0–255): H=%d S=%d B=%d\n",
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Serial.printf("Lighting loaded (0–255): H=%d S=%d B=%d\n",
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lightingHue, lightingSaturation, lightingBrightness);
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lightingHue, lightingSaturation, lightingBrightness);
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@@ -182,6 +195,7 @@ void coreHandleUDP() {
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Serial.println("STATE CHANGE: DISCONNECTED → CONNECTING (UDP connection established)");
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Serial.println("STATE CHANGE: DISCONNECTED → CONNECTING (UDP connection established)");
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connectionState = STATE_CONNECTING;
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connectionState = STATE_CONNECTING;
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updateConnectionStatusUI(connectionState);
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updateConnectionStatusUI(connectionState);
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startLightingFade(0, lightingBrightnessSaved, LIGHTING_FADE_IN_DURATION);
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// Initialize fade-in: start from 0 on all non-override channels
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// Initialize fade-in: start from 0 on all non-override channels
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for (int ch = 0; ch < NUM_CHANNELS; ch++) {
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for (int ch = 0; ch < NUM_CHANNELS; ch++) {
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@@ -273,6 +287,7 @@ void coreUpdateState() {
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Serial.println("STATE CHANGE: CONNECTED → DISCONNECTED (UDP connection lost)");
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Serial.println("STATE CHANGE: CONNECTED → DISCONNECTED (UDP connection lost)");
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connectionState = STATE_DISCONNECTED;
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connectionState = STATE_DISCONNECTED;
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updateConnectionStatusUI(connectionState);
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updateConnectionStatusUI(connectionState);
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startLightingFade(lightingBrightness, 0, LIGHTING_FADE_OUT_DURATION);
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break;
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break;
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}
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}
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@@ -362,4 +377,62 @@ void coreUpdateState() {
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}
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}
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} break;
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} break;
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}
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}
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if (lightingFading) {
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unsigned long now = millis();
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unsigned long elapsed = now - lightingFadeStartTime;
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if (elapsed >= lightingFadeDuration) {
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// Fade complete
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lightingBrightness = lightingFadeEnd;
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// If fade-out finished, jump to 0
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if (lightingFadeEnd == 0) {
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lightingBrightness = 0;
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}
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lightingFading = false;
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applyLighting();
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return;
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}
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// Compute normalized progress
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float t = (float)elapsed / (float)lightingFadeDuration;
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// Gamma correction
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const float gamma = 2.2f;
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float t_gamma = pow(t, gamma);
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// Determine effective fade range
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uint8_t start = lightingFadeStart;
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uint8_t end = lightingFadeEnd;
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// Fade-in: 0 → 13 → 100
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if (start == 0 && end > 0) {
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start = BRIGHTNESS_MIN_VISIBLE;
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}
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// Fade-out: 100 → 13 → 0
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if (end == 0 && start > 0) {
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end = BRIGHTNESS_MIN_VISIBLE;
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}
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// Interpolate only within the visible range
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float raw = start + (end - start) * t_gamma;
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// Apply jump logic:
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if (lightingFadeStart == 0 && elapsed == 0) {
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// Fade-in: first frame → jump to 13
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lightingBrightness = BRIGHTNESS_MIN_VISIBLE;
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}
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else if (lightingFadeEnd == 0 && elapsed + 16 >= lightingFadeDuration) {
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// Fade-out: last frame → jump to 0
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lightingBrightness = 0;
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}
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else {
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lightingBrightness = raw;
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}
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applyLighting();
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}
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}
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}
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@@ -27,6 +27,7 @@ extern bool overrideActive[NUM_CHANNELS];
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extern uint8_t lightingHue; // 0–255
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extern uint8_t lightingHue; // 0–255
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extern uint8_t lightingSaturation; // 0–255
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extern uint8_t lightingSaturation; // 0–255
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extern uint8_t lightingBrightness; // 0–255
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extern uint8_t lightingBrightness; // 0–255
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extern uint8_t lightingBrightnessSaved;
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// State
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// State
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extern ConnectionState connectionState;
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extern ConnectionState connectionState;
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@@ -48,4 +49,10 @@ void coreUpdateState(); // called from loop()
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// Helpers used by UI
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// Helpers used by UI
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float applyCalibration(uint8_t ch, float logicalDuty);
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float applyCalibration(uint8_t ch, float logicalDuty);
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void updateConnectionStatusUI(ConnectionState state);
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void updateConnectionStatusUI(ConnectionState state);
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// Lighting helpers
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void applyLighting();
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void applyLighting();
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void startLightingFade(uint8_t from, uint8_t to);
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// Lighting fade state
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extern bool lightingFading;
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@@ -101,7 +101,7 @@ void lightingSaveCallback(Control *sender, int type) {
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prefs.putUChar("light_hue", lightingHue);
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prefs.putUChar("light_hue", lightingHue);
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prefs.putUChar("light_sat", lightingSaturation);
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prefs.putUChar("light_sat", lightingSaturation);
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prefs.putUChar("light_bright", lightingBrightness);
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prefs.putUChar("light_bright", lightingBrightnessSaved);
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Serial.printf("Lighting saved (0–255): H=%d S=%d B=%d\n",
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Serial.printf("Lighting saved (0–255): H=%d S=%d B=%d\n",
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lightingHue, lightingSaturation, lightingBrightness);
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lightingHue, lightingSaturation, lightingBrightness);
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@@ -246,6 +246,7 @@ void uiInit(uint16_t& tabSettings, uint16_t& tabLighting, uint16_t& tabCalibrati
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int sliderVal = sender->value.toInt(); // 0–100
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int sliderVal = sender->value.toInt(); // 0–100
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lightingHue = fromSlider(sliderVal); // convert to 0–255
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lightingHue = fromSlider(sliderVal); // convert to 0–255
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Serial.printf("Lighting Hue changed (RAM only): %d\n", lightingHue);
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Serial.printf("Lighting Hue changed (RAM only): %d\n", lightingHue);
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lightingFading = false; // cancel fade if user moves slider
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applyLighting();
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applyLighting();
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}
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}
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);
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);
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@@ -261,6 +262,7 @@ void uiInit(uint16_t& tabSettings, uint16_t& tabLighting, uint16_t& tabCalibrati
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int sliderVal = sender->value.toInt(); // 0–100
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int sliderVal = sender->value.toInt(); // 0–100
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lightingSaturation = fromSlider(sliderVal);
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lightingSaturation = fromSlider(sliderVal);
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Serial.printf("Lighting Saturation updated (RAM only): %d\n", lightingSaturation);
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Serial.printf("Lighting Saturation updated (RAM only): %d\n", lightingSaturation);
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lightingFading = false; // cancel fade if user moves slider
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applyLighting();
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applyLighting();
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}
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}
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);
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);
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@@ -274,8 +276,10 @@ void uiInit(uint16_t& tabSettings, uint16_t& tabLighting, uint16_t& tabCalibrati
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tabLighting,
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tabLighting,
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[](Control *sender, int type) {
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[](Control *sender, int type) {
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int sliderVal = sender->value.toInt(); // 0–100
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int sliderVal = sender->value.toInt(); // 0–100
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lightingBrightness = fromSlider(sliderVal);
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lightingBrightnessSaved = fromSlider(sliderVal);
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lightingBrightness = lightingBrightnessSaved;
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Serial.printf("Lighting Brightness updated (RAM only): %d\n", lightingBrightness);
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Serial.printf("Lighting Brightness updated (RAM only): %d\n", lightingBrightness);
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lightingFading = false; // cancel fade if user moves slider
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applyLighting();
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applyLighting();
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}
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}
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);
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);
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