added improved the 'animation' transition between New Connection and running connection

This commit is contained in:
2026-01-20 08:35:36 +01:00
parent 60f12e22e4
commit 536ecaa7d9

View File

@@ -122,13 +122,21 @@ unsigned long lastPacketTime = 0;
const unsigned long watchdogTimeout = 5000; // 5 seconds
unsigned long lastFadeTime = 0;
// -------------------------------
// Animation tuning
// -------------------------------
const float FADE_IN_FACTOR = 0.999f; // boot-up 0 → 100%
const float FADE_OUT_FACTOR = 0.999f; // watchdog 100% → 0
const unsigned long FADE_INTERVAL = 1; // ms between fade steps
// -------------------------------
// Connection state machine
// -------------------------------
enum ConnectionState {
STATE_DISCONNECTED, // fade to zero
STATE_CONNECTING, // fade in 0 → 100%
STATE_CONNECTED // normal UDP-driven slew
STATE_DISCONNECTED, // fade to zero
STATE_CONNECTING, // fade in 0 → 100%
STATE_WAIT_FOR_FIRST_PACKET, // hold at 100%, wait for first UDP
STATE_CONNECTED // normal UDP-driven slew
};
ConnectionState connectionState = STATE_DISCONNECTED;
@@ -543,8 +551,8 @@ void loop() {
if (idx == NUM_CHANNELS) {
// First valid packet after being disconnected → start CONNECTING
if (connectionState == STATE_DISCONNECTED) {
// First valid packet after being disconnected → start CONNECTING
Serial.println("STATE CHANGE: DISCONNECTED → CONNECTING (UDP connection established)");
connectionState = STATE_CONNECTING;
@@ -562,6 +570,38 @@ void loop() {
// Ignore UDP values during fade-in, just keep watchdog alive
lastPacketTime = millis();
}
else if (connectionState == STATE_WAIT_FOR_FIRST_PACKET) {
// First real packet after fade-in completes
Serial.println("STATE CHANGE: WAIT_FOR_FIRST_PACKET → CONNECTED (first UDP packet received)");
for (int ch = 0; ch < NUM_CHANNELS; ch++) {
if (!overrideActive[ch]) {
targetDuty[ch] = values[ch];
slewStartDuty[ch] = currentDuty[ch]; // currently ~100%
}
}
slewStartTime = millis();
lastPacketTime = millis();
connectionState = STATE_CONNECTED;
// Debug output
Serial.println("Received UDP packet (first after fade-in):");
for (int i = 0; i < NUM_CHANNELS; i++) {
Serial.print(" CH");
Serial.print(i);
Serial.print(" (");
Serial.print(channelLabels[i]);
Serial.print("): ");
Serial.print(values[i], 2);
if (channelUnits[i][0] != '\0') {
Serial.print(" ");
Serial.print(channelUnits[i]);
}
Serial.println();
}
Serial.println();
}
else if (connectionState == STATE_CONNECTED) {
// Normal UDP-driven update
for (int ch = 0; ch < NUM_CHANNELS; ch++) {
@@ -631,10 +671,7 @@ void loop() {
}
// Fade-in animation: 0 → 100% on all non-override channels
const unsigned long fadeInterval = 1;
const float fadeInFactor = 0.999f; // fast at start, slow near 100%
if (now - lastFadeTime >= fadeInterval) {
if (now - lastFadeTime >= FADE_INTERVAL) {
lastFadeTime = now;
bool allReached = true;
@@ -644,7 +681,7 @@ void loop() {
float cd = currentDuty[ch];
// Exponential approach to 100%
cd = cd * fadeInFactor + 100.0f * (1.0f - fadeInFactor);
cd = cd * FADE_IN_FACTOR + 100.0f * (1.0f - FADE_IN_FACTOR);
currentDuty[ch] = cd;
float calibratedDuty = applyCalibration(ch, cd);
@@ -659,30 +696,27 @@ void loop() {
}
if (allReached) {
Serial.println("STATE CHANGE: CONNECTING → CONNECTED (fade-in complete)");
// Initialize slew baseline from currentDuty
for (int ch = 0; ch < NUM_CHANNELS; ch++) {
slewStartDuty[ch] = currentDuty[ch];
}
slewStartTime = millis();
connectionState = STATE_CONNECTED;
Serial.println("STATE CHANGE: CONNECTING → STATE_WAIT_FOR_FIRST_PACKET (fade-in complete)");
connectionState = STATE_WAIT_FOR_FIRST_PACKET;
}
}
} break;
case STATE_WAIT_FOR_FIRST_PACKET: {
// Hold at ~100%, do nothing until first UDP packet arrives
// (handled in UDP parsing above)
} break;
case STATE_DISCONNECTED: {
// Watchdog fade-to-zero (always active in this state)
const unsigned long fadeInterval = 1;
if (now - lastFadeTime >= fadeInterval) {
if (now - lastFadeTime >= FADE_INTERVAL) {
lastFadeTime = now;
for (int ch = 0; ch < NUM_CHANNELS; ch++) {
if (currentDuty[ch] > 0.0f) {
const float fadeFactor = 0.999f;
currentDuty[ch] *= fadeFactor;
currentDuty[ch] *= FADE_OUT_FACTOR;
if (currentDuty[ch] < 0.01f)
currentDuty[ch] = 0.0f;