fixed remote PitHold, added persistant boardID
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@@ -9,13 +9,15 @@ void pollInput (){
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switchRUMBLE.poll();
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switchPIT.poll();
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buttonSTARTvar = buttonSTART.singleClick();
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buttonSTARTforced = buttonSTART.longPress();
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buttonPAUSEvar = buttonPAUSE.singleClick();
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buttonPITvar = buttonPIT.singleClick();
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buttonPIThold = buttonPIT.on();
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buttonRESETvar = buttonRESET.longPress();
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// only set the var if the button was actually pushed or released, to prevent overriding data from the remote
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if (buttonSTART.singleClick() || buttonSTART.longPress() || buttonPAUSE.singleClick() || buttonPIT.singleClick() || buttonPIT.switched() || buttonRESET.longPress()) {
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buttonSTARTvar = buttonSTART.singleClick();
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buttonSTARTforced = buttonSTART.longPress();
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buttonPAUSEvar = buttonPAUSE.singleClick();
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buttonPITvar = buttonPIT.singleClick();
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buttonPIThold = buttonPIT.on();
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buttonRESETvar = buttonRESET.longPress();
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}
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// if (buttonREDTEAM.pushed()) {
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// buttonREDTEAMvar = true;
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// if (ARENA_READY && !REDTEAM_READY) {
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@@ -78,15 +78,8 @@ typedef struct struct_message_Clock {
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struct_message_Clock sendClockDATA;
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// send config, pilot buttons:
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uint8_t broadcastAddressREDTEAMbutton[] = {0x48, 0x27, 0xE2, 0x5D, 0xB6, 0x84};
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uint8_t broadcastAddressBLUETEAMbutton[] = {0x48, 0x27, 0xE2, 0x5D, 0xB6, 0x84};
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// struct for pilot button data:
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typedef struct struct_message_TEAMButton {
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bool REDTEAMButtonLED;
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bool BLUETEAMButtonLED;
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} struct_message_TEAMButton;
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struct_message_TEAMButton sendTEAMButtonDATA;
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uint8_t broadcastAddressREDTEAMbutton[] = {0x84, 0xFC, 0xE6, 0xC7, 0x27, 0x14};
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uint8_t broadcastAddressBLUETEAMbutton[] = {0x84, 0xFC, 0xE6, 0xC7, 0x1A, 0x02};
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esp_now_peer_info_t peerInfo;
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@@ -285,10 +278,10 @@ void loop() {
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openPITmanually();
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}
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// automatic pit release
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if (FightCountDown[0].remaining() == PITreleaseTime && switchPIT.on() && buttonPIThold == false) {
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if (FightCountDown[0].remaining() <= PITreleaseTime && FightCountDown[0].remaining() != 0 && !switchRUMBLE.on() && switchPIT.on() && buttonPIThold == false) {
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openPIT();
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}
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if (rumbleTIME.elapsed() == PITreleaseTime && switchPIT.on() && buttonPIThold == false) {
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if (rumbleTIME.elapsed() >= PITreleaseTime && switchRUMBLE.on() && switchPIT.on() && buttonPIThold == false) {
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openPIT();
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}
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// reset button logic
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