prevent Team buttons being pushed in a running fight

This commit is contained in:
2025-04-20 03:09:39 +02:00
parent 606219b8bd
commit 5e5ff83506

View File

@@ -165,7 +165,9 @@ void OnDataRecv(const uint8_t * mac, const uint8_t *incomingData, int len) {
// RED team button // RED team button
// ignore button input if in rumble mode // ignore button input if in rumble mode
if (!switchRUMBLE.on()) { if (!switchRUMBLE.on()) {
if (!FightCountDown.isRunning()) {
buttonREDTEAMvar = receiveDATA.buttonREDTEAM; buttonREDTEAMvar = receiveDATA.buttonREDTEAM;
}
buttonREDTEAMtapout = receiveDATA.buttonREDTEAMtapout; buttonREDTEAMtapout = receiveDATA.buttonREDTEAMtapout;
} }
break; break;
@@ -173,7 +175,9 @@ void OnDataRecv(const uint8_t * mac, const uint8_t *incomingData, int len) {
// BLUE team button // BLUE team button
// ignore button input if in rumble mode // ignore button input if in rumble mode
if (!switchRUMBLE.on()) { if (!switchRUMBLE.on()) {
if (!FightCountDown.isRunning()) {
buttonBLUETEAMvar = receiveDATA.buttonBLUETEAM; buttonBLUETEAMvar = receiveDATA.buttonBLUETEAM;
}
buttonBLUETEAMtapout = receiveDATA.buttonBLUETEAMtapout; buttonBLUETEAMtapout = receiveDATA.buttonBLUETEAMtapout;
} }
break; break;