implemented 'end screen' to be displayed when the fight timer ends. Cleaned up some comments
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@@ -13,7 +13,7 @@
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#define ACTUATED_PULSE 1000 // Actuated position
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// Define the reset time in milliseconds
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#define RESET_TIME_MS 500
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#define RESET_TIME_MS 1000
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// Create two Servo objects for the two servos
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Servo servo1;
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