// handle all the inputs, set vars, etc. void pollInput (){ // poll all the switch/button inputs buttonSTART.poll(); buttonPAUSE.poll(); buttonPIT.poll(); buttonRESET.poll(); switchRUMBLE.poll(); switchPIT.poll(); // only set the var if the button was actually pushed or released, to prevent overriding data from the remote if (buttonSTART.singleClick() || buttonSTART.longPress() || buttonPAUSE.singleClick() || buttonPIT.singleClick() || buttonPIT.switched() || buttonRESET.longPress()) { buttonSTARTvar = buttonSTART.singleClick(); buttonSTARTforced = buttonSTART.longPress(); buttonPAUSEvar = buttonPAUSE.singleClick(); buttonPITvar = buttonPIT.singleClick(); buttonPIThold = buttonPIT.on(); buttonRESETvar = buttonRESET.longPress(); } // if (buttonREDTEAM.pushed()) { // buttonREDTEAMvar = true; // if (ARENA_READY && !REDTEAM_READY) { // BLINK_COUNTER_REDTEAM = 5; // } // } // if (buttonBLUETEAM.pushed()) { // buttonBLUETEAMvar = true; // if (ARENA_READY && !BLUETEAM_READY) { // BLINK_COUNTER_BLUETEAM = 5; // } // } }