added Reference Manual, increased Clock Brightness

This commit is contained in:
2025-05-04 19:26:57 +02:00
parent d81ab7da89
commit 3e29ab76e2
2 changed files with 81 additions and 1 deletions

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@@ -68,7 +68,7 @@ CountDown ReadyCountDown(CountDown::SECONDS);
// Rumble stopwatch
StopWatch rumbleTIME(StopWatch::SECONDS);
int CLOCK_LED_BRIGHTNESS = 32; // 64 is okay
int CLOCK_LED_BRIGHTNESS = 64; // 64 is okay
int BLINK_COUNTER_REDTEAM = 0;
int BLINK_COUNTER_BLUETEAM = 0;

80
Reference_Manual.md Normal file
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@@ -0,0 +1,80 @@
# ROFLS Arena Reference Manual
### Before a fight/tournament (omit step 1-6 after initial setup):
1. Check all connections
2. Power on the PSU
3. Turn on the Teambuttons and the Referee Remote
4. Wait for the 7 Segment Clock to turn on (~2s)
5. Turn on the lights (if off and needed)
6. Open the Controller Box and set the brightness with the potentiometer on the top right
7. Select the mode (explanations for the modes, see below):
8. Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote
9. Arena is ready
### Start a normal fight:
1. for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
2. Team Red and Team Blue need to (short) press their respective Teambuttons, the Clock turns green to signal that both are ready.
3. Press Start, if the Teambuttons are not working, the Start button can be long pressed (>1s), to force a start.
4. To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
### Start a rumble fight:
1. for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
2. Press Start, if the Teambuttons are not working, the Start button can be long pressed (>1s), to force a start.
3. To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
### Pausing a running fight:
1. Press the Pause button
2. To resume:
- normal fight:
Both Teams need to press their respective Teambuttons to signal that they are both ready.
- Press start, after 3s, the timer resumes.
- rumble fight:
- Press start, after 3s, the stop watch resumes.
## Modes
* Normal Mode:
* Normal fight mode, 3 Minute Timer, Tapout enabled, after 90s (halftime) automatic pit opening (if enabled)
* Teambuttons are active and need to be pressed once to sign that they are ready. They light up if ready.
* Teambuttons LEDs turn of when the fight starts
* During a running fight, if one of the Teambuttons is pressed >1s, it counts as a tapout. The Timer stops and displays "TAPOUT", cycles between "TAPOUT" and the end time.
* Can be paused, resuming works the same as starting, Teams must be ready
* Rumble Mode:
* Rumble mode, stop watch counting up, Tapout disabled, after 90s automatic pit opening (if enabled)
* Match starts 3s after pressing start
* Teambuttons are inactive
* Teambutton LEDs Light up 3s before the match begins, and turn off when it starts.
* No Tapout available
* Can be paused, resuming works the same as starting, Teams must be ready
## Buttons explained
> The 4 buttons on the referee remote and the controller box have the same function and can both be used.
* Start
* Starts a fight, can be long pressed (>1s) to force start a fight
* Pause
* Pauses a fight
* Pit
* Short press (<1s) immediately opens the pit, Long press (>1s) prevents the pit from automatically open, but opens immediately after released
* Reset
* Resets the Arena Controller, needs to be long pressed (>1s)
* Lights Switch
* Turns on/off the Arena Lights, lights up if lights are on.
* Auto Pit Switch
* Turn on/off the automatic pit opening, lights up if enabled
* Mode Switch
* R = Rumble mode
* N = Normal mode
* T = Self Test (not implemented yet)
## Display Colours & Status explained
| Colour | Meaning |
|--------|---------|
| Blue with one purple segment, displaying 00:00 | not initialized (hit reset to fix) |
| Purple, displaying 03:00 | Normal Mode, Idle/Arena Ready |
| Green | Normal Mode, Both Teams Ready/Running Fight |
| Yellow | 3s Ready Countdown or Paused |
| Yellow, initally blinking 3 times | Timer run out / finish |
| Red, cycling between tap, out and time | Red Team has tapped out |
| Blue, cycling between tap, out and time | Blue Team has tapped out |
| Teal, displaying 00:00 | Rumble mode, Idle/Arena Ready |
| Teal, displaying timer | Rumble mode, active fight |