added Reference Manual, increased Clock Brightness
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Reference_Manual.md
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Reference_Manual.md
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# ROFLS Arena Reference Manual
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### Before a fight/tournament (omit step 1-6 after initial setup):
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1. Check all connections
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2. Power on the PSU
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3. Turn on the Teambuttons and the Referee Remote
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4. Wait for the 7 Segment Clock to turn on (~2s)
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5. Turn on the lights (if off and needed)
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6. Open the Controller Box and set the brightness with the potentiometer on the top right
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7. Select the mode (explanations for the modes, see below):
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8. Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote
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9. Arena is ready
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### Start a normal fight:
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1. for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
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2. Team Red and Team Blue need to (short) press their respective Teambuttons, the Clock turns green to signal that both are ready.
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3. Press Start, if the Teambuttons are not working, the Start button can be long pressed (>1s), to force a start.
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4. To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
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### Start a rumble fight:
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1. for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
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2. Press Start, if the Teambuttons are not working, the Start button can be long pressed (>1s), to force a start.
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3. To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
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### Pausing a running fight:
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1. Press the Pause button
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2. To resume:
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- normal fight:
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Both Teams need to press their respective Teambuttons to signal that they are both ready.
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- Press start, after 3s, the timer resumes.
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- rumble fight:
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- Press start, after 3s, the stop watch resumes.
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## Modes
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* Normal Mode:
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* Normal fight mode, 3 Minute Timer, Tapout enabled, after 90s (halftime) automatic pit opening (if enabled)
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* Teambuttons are active and need to be pressed once to sign that they are ready. They light up if ready.
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* Teambuttons LEDs turn of when the fight starts
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* During a running fight, if one of the Teambuttons is pressed >1s, it counts as a tapout. The Timer stops and displays "TAPOUT", cycles between "TAPOUT" and the end time.
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* Can be paused, resuming works the same as starting, Teams must be ready
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* Rumble Mode:
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* Rumble mode, stop watch counting up, Tapout disabled, after 90s automatic pit opening (if enabled)
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* Match starts 3s after pressing start
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* Teambuttons are inactive
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* Teambutton LEDs Light up 3s before the match begins, and turn off when it starts.
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* No Tapout available
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* Can be paused, resuming works the same as starting, Teams must be ready
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## Buttons explained
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> The 4 buttons on the referee remote and the controller box have the same function and can both be used.
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* Start
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* Starts a fight, can be long pressed (>1s) to force start a fight
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* Pause
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* Pauses a fight
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* Pit
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* Short press (<1s) immediately opens the pit, Long press (>1s) prevents the pit from automatically open, but opens immediately after released
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* Reset
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* Resets the Arena Controller, needs to be long pressed (>1s)
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* Lights Switch
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* Turns on/off the Arena Lights, lights up if lights are on.
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* Auto Pit Switch
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* Turn on/off the automatic pit opening, lights up if enabled
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* Mode Switch
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* R = Rumble mode
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* N = Normal mode
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* T = Self Test (not implemented yet)
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## Display Colours & Status explained
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| Colour | Meaning |
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|--------|---------|
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| Blue with one purple segment, displaying 00:00 | not initialized (hit reset to fix) |
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| Purple, displaying 03:00 | Normal Mode, Idle/Arena Ready |
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| Green | Normal Mode, Both Teams Ready/Running Fight |
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| Yellow | 3s Ready Countdown or Paused |
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| Yellow, initally blinking 3 times | Timer run out / finish |
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| Red, cycling between tap, out and time | Red Team has tapped out |
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| Blue, cycling between tap, out and time | Blue Team has tapped out |
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| Teal, displaying 00:00 | Rumble mode, Idle/Arena Ready |
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| Teal, displaying timer | Rumble mode, active fight |
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