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| Author | SHA1 | Date | |
|---|---|---|---|
| 3d9a1a778c | |||
| 4d7a43c9d1 | |||
| c450cfb7c9 | |||
| 7c3dbfab63 | |||
| fc472600c4 | |||
| 649cbe63b1 | |||
| 79c734bd34 | |||
| 3e29ab76e2 | |||
| d81ab7da89 | |||
| 5e5ff83506 | |||
| 606219b8bd | |||
| d93b283d2c | |||
| c9c4b1c1c5 |
@@ -25,9 +25,11 @@ void openPITmanually() {
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void arenaLIGHT() {
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void arenaLIGHT() {
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if (switchLIGHT.on()) {
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if (switchLIGHT.on()) {
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digitalWrite(LIGHT_PIN, LOW);
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digitalWrite(LIGHT_PIN, LOW);
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digitalWrite(LIGHT_PIN2, LOW);
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}
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}
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else {
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else {
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digitalWrite(LIGHT_PIN, HIGH);
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digitalWrite(LIGHT_PIN, HIGH);
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digitalWrite(LIGHT_PIN2, HIGH);
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}
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}
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}
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}
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@@ -1,13 +1,18 @@
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// ROFLS+ Arena Controller
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// ROFLS+ Arena Controller
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#include <WiFi.h>
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#include <WiFi.h>
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#include <esp_wifi.h> // Required for wifi_tx_info_t
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#include <esp_now.h> // automatically installed for ESP32 boards, I think?
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#include <esp_now.h> // automatically installed for ESP32 boards, I think?
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#include <Preferences.h> // automatically installed for ESP32 boards
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#include <Preferences.h> // automatically installed for ESP32 boards
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#include <FastLED.h> // https://fastled.io/
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#include <avdweb_Switch.h> // https://github.com/avdwebLibraries/avdweb_Switch
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#include <avdweb_Switch.h> // https://github.com/avdwebLibraries/avdweb_Switch
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#include <CountDown.h> // https://github.com/RobTillaart/CountDown
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#include <CountDown.h> // https://github.com/RobTillaart/CountDown
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#include <StopWatch.h> // https://github.com/RobTillaart/StopWatch_RT
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#include <StopWatch.h> // https://github.com/RobTillaart/StopWatch_RT
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// set Arena, switches the MAC addresses out
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// 1 = Arena A (Ant)
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// 2 = Arena B (Beetle)
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#define ARENA 1
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// Hardware connections
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// Hardware connections
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// Buttons:
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// Buttons:
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#define START_BTN_PIN 1
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#define START_BTN_PIN 1
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@@ -26,7 +31,7 @@
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// Relays:
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// Relays:
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#define PIT_RELEASE_PIN 37
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#define PIT_RELEASE_PIN 37
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#define LIGHT_PIN 39
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#define LIGHT_PIN 39
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#define UNUSED_RELAY3_PIN 35
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#define LIGHT_PIN2 35
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#define UNUSED_RELAY4_PIN 33
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#define UNUSED_RELAY4_PIN 33
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const byte relayOnState = LOW;
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const byte relayOnState = LOW;
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@@ -58,10 +63,10 @@ bool buttonBLUETEAMtapout = false;
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unsigned long PITopenTimestamp = 0;
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unsigned long PITopenTimestamp = 0;
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bool PITreleased = false;
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bool PITreleased = false;
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const long PITopenTime = 500; // activate solenoid for 500ms
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const long PITopenTime = 500; // default: 500 activate solenoid for 500ms
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const int countdownTIME = 180; // countdown timer length in seconds, actual countdown for the fight
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const int countdownTIME = 180; // default: 180 countdown timer length in seconds, actual countdown for the fight
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const int countdownToFightTIME = 3; // countdown timer length in seconds, "ready" countdown
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const int countdownToFightTIME = 3; // default: 3 countdown timer length in seconds, "ready" countdown
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const int PITreleaseTime = 90; // automatic pit release time in seconds until end of countdown
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const int PITreleaseTime = 90; // default: 90 automatic pit release time in seconds until end of countdown
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bool countdownPAUSED = false;
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bool countdownPAUSED = false;
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CountDown FightCountDown(CountDown::SECONDS);
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CountDown FightCountDown(CountDown::SECONDS);
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CountDown ReadyCountDown(CountDown::SECONDS);
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CountDown ReadyCountDown(CountDown::SECONDS);
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@@ -69,7 +74,7 @@ CountDown ReadyCountDown(CountDown::SECONDS);
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// Rumble stopwatch
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// Rumble stopwatch
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StopWatch rumbleTIME(StopWatch::SECONDS);
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StopWatch rumbleTIME(StopWatch::SECONDS);
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int CLOCK_LED_BRIGHTNESS = 32; // 64 is okay
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int CLOCK_LED_BRIGHTNESS = 128; // 64 is okay
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int BLINK_COUNTER_REDTEAM = 0;
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int BLINK_COUNTER_REDTEAM = 0;
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int BLINK_COUNTER_BLUETEAM = 0;
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int BLINK_COUNTER_BLUETEAM = 0;
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@@ -79,11 +84,21 @@ int BLINK_INTERVAL = 200;
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bool ARENA_READY = false;
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bool ARENA_READY = false;
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bool REDTEAM_READY = false;
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bool REDTEAM_READY = false;
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bool BLUETEAM_READY = false;
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bool BLUETEAM_READY = false;
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bool resumeFight = false;
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// ESP-NOW config
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// ESP-NOW config
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// send config, Clock:
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// send config, Clock:
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uint8_t broadcastAddressClock[] = {0x48, 0x27, 0xE2, 0x5D, 0xB6, 0x84};
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#if ARENA == 1
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// A Arena
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uint8_t broadcastAddressClock1[] = {0x48, 0x27, 0xE2, 0x5D, 0xB6, 0x84};
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uint8_t broadcastAddressClock2[] = {0xD8, 0x3B, 0xDA, 0xC9, 0x49, 0xC6};
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#elif ARENA == 2
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// B Arena
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uint8_t broadcastAddressClock1[] = {0xD8, 0x3B, 0xDA, 0xC8, 0xFF, 0xFA};
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uint8_t broadcastAddressClock2[] = {0xD8, 0x3B, 0xDA, 0xC8, 0x95, 0x42};
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#endif
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// struct for clock data
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// struct for clock data
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typedef struct struct_message_Clock {
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typedef struct struct_message_Clock {
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int sendMinutes;
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int sendMinutes;
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@@ -98,8 +113,15 @@ typedef struct struct_message_Clock {
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struct_message_Clock sendClockDATA;
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struct_message_Clock sendClockDATA;
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// send config, pilot buttons:
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// send config, pilot buttons:
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uint8_t broadcastAddressREDTEAMbutton[] = {0x84, 0xFC, 0xE6, 0xC7, 0x23, 0x14};
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#if ARENA == 1
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uint8_t broadcastAddressBLUETEAMbutton[] = {0x84, 0xFC, 0xE6, 0xC7, 0x1A, 0x02};
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// A Arena
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uint8_t broadcastAddressREDTEAMbutton[] = {0x84, 0xFC, 0xE6, 0xC7, 0x23, 0x14};
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uint8_t broadcastAddressBLUETEAMbutton[] = {0x84, 0xFC, 0xE6, 0xC7, 0x1A, 0x02};
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#elif ARENA == 2
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// B Arena
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uint8_t broadcastAddressREDTEAMbutton[] = {0xD8, 0x3B, 0xDA, 0xC8, 0x95, 0x58};
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uint8_t broadcastAddressBLUETEAMbutton[] = {0xD8, 0x3B, 0xDA, 0xC8, 0x95, 0x1C};
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#endif
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// Structure for sending data
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// Structure for sending data
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typedef struct struct_message_send {
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typedef struct struct_message_send {
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@@ -111,7 +133,16 @@ struct_message_send sendToREDTEAMbutton;
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struct_message_send sendToBLUETEAMbutton;
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struct_message_send sendToBLUETEAMbutton;
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// ESP-Now stuff for the Pit controller
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// ESP-Now stuff for the Pit controller
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uint8_t broadcastAddressPitController[] = {0x84, 0xFC, 0xE6, 0xC7, 0x19, 0xDE};
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#if ARENA == 1
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// A Arena
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uint8_t broadcastAddressPitController[] = {0x84, 0xFC, 0xE6, 0xC7, 0x19, 0xDE};
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#elif ARENA == 2
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// B Arena
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uint8_t broadcastAddressPitController[] = {0xDE, 0xAD, 0xBE, 0xEF, 0xB0, 0x0B};
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#endif
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// Test Pit controller
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//uint8_t broadcastAddressPitController[] = {0x94, 0xA9, 0x90, 0x0B, 0x21, 0x64};
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// Structure for sending data
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// Structure for sending data
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typedef struct struct_message_pit {
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typedef struct struct_message_pit {
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bool PIT; // LED state
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bool PIT; // LED state
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@@ -122,7 +153,7 @@ esp_now_peer_info_t peerInfo;
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// callback when data is sent
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// callback when data is sent
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void OnDataSent(const uint8_t *mac_addr, esp_now_send_status_t status) {
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void OnDataSent(const wifi_tx_info_t *tx_info, esp_now_send_status_t status) {
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Serial.print("\r\nLast Packet Send Status:\t");
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Serial.print("\r\nLast Packet Send Status:\t");
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Serial.println(status == ESP_NOW_SEND_SUCCESS ? "Delivery Success" : "Delivery Fail");
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Serial.println(status == ESP_NOW_SEND_SUCCESS ? "Delivery Success" : "Delivery Fail");
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}
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}
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@@ -163,13 +194,31 @@ void OnDataRecv(const uint8_t * mac, const uint8_t *incomingData, int len) {
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break;
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break;
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case 1:
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case 1:
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// RED team button
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// RED team button
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// ignore button input if in rumble mode
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if (!switchRUMBLE.on()) {
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// ignore button press while in fight
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if (!FightCountDown.isRunning()) {
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buttonREDTEAMvar = receiveDATA.buttonREDTEAM;
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buttonREDTEAMvar = receiveDATA.buttonREDTEAM;
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}
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// ignore tapout while not in fight
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if (FightCountDown.isRunning()) {
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buttonREDTEAMtapout = receiveDATA.buttonREDTEAMtapout;
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buttonREDTEAMtapout = receiveDATA.buttonREDTEAMtapout;
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}
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}
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break;
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break;
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case 2:
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case 2:
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// BLUE team button
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// BLUE team button
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// ignore button input if in rumble mode
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if (!switchRUMBLE.on()) {
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// ignore button press while in fight
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if (!FightCountDown.isRunning()) {
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buttonBLUETEAMvar = receiveDATA.buttonBLUETEAM;
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buttonBLUETEAMvar = receiveDATA.buttonBLUETEAM;
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}
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// ignore tapout while not in fight
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if (FightCountDown.isRunning()) {
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buttonBLUETEAMtapout = receiveDATA.buttonBLUETEAMtapout;
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buttonBLUETEAMtapout = receiveDATA.buttonBLUETEAMtapout;
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}
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}
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break;
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break;
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}
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}
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}
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}
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@@ -184,11 +233,30 @@ void sendTimeDisplay(int MINUTES, int SECONDS, int RED, int GREEN, int BLUE, int
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sendClockDATA.sendGREENchannel = GREEN;
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sendClockDATA.sendGREENchannel = GREEN;
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sendClockDATA.sendBLUEchannel = BLUE;
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sendClockDATA.sendBLUEchannel = BLUE;
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sendClockDATA.sendBrightness = BRIGHTNESS;
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sendClockDATA.sendBrightness = BRIGHTNESS;
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// actually send it
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// actually send it to first clock
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esp_err_t result = esp_now_send(broadcastAddressClock, (uint8_t *) &sendClockDATA, sizeof(sendClockDATA));
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esp_err_t result1 = esp_now_send(broadcastAddressClock1, (uint8_t *) &sendClockDATA, sizeof(sendClockDATA));
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// actually send it to second clock
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esp_err_t result2 = esp_now_send(broadcastAddressClock2, (uint8_t *) &sendClockDATA, sizeof(sendClockDATA));
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}
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}
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}
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}
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// Global Vars for tap out states
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bool redTapOutActive = false;
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unsigned long redTapOutStartTime = 0;
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int redTapOutStage = 0;
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bool blueTapOutActive = false;
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unsigned long blueTapOutStartTime = 0;
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int blueTapOutStage = 0;
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// Global Vars for Fight end
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bool fightStarted = false;
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bool fightEnded = false;
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const int END_BLINK_COUNT = 3;
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const unsigned long END_BLINK_INTERVAL = 500; // in milliseconds
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int endBlinkTransitions = 0;
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bool endBlinkState = false;
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unsigned long lastEndBlinkTime = 0;
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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@@ -199,13 +267,13 @@ void setup() {
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digitalWrite(PIT_RELEASE_PIN, relayOffState);
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digitalWrite(PIT_RELEASE_PIN, relayOffState);
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pinMode(LIGHT_PIN, OUTPUT);
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pinMode(LIGHT_PIN, OUTPUT);
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digitalWrite(LIGHT_PIN, LOW); // have it by default on, to prevent flickering, needs a better fix tho
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digitalWrite(LIGHT_PIN, LOW); // have it by default on, to prevent flickering, needs a better fix tho
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pinMode(UNUSED_RELAY3_PIN, OUTPUT);
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pinMode(LIGHT_PIN2, OUTPUT);
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digitalWrite(UNUSED_RELAY3_PIN, relayOffState);
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digitalWrite(LIGHT_PIN2, LOW); // have it by default on, to prevent flickering, needs a better fix tho
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pinMode(UNUSED_RELAY4_PIN, OUTPUT);
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pinMode(UNUSED_RELAY4_PIN, OUTPUT);
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digitalWrite(UNUSED_RELAY4_PIN, relayOffState);
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digitalWrite(UNUSED_RELAY4_PIN, relayOffState);
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// set status LED outputs:
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// set status LED outputs:
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pinMode(LIGHT_STATUS_LED, OUTPUT);
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pinMode(LIGHT_STATUS_LED, OUTPUT);
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digitalWrite(LIGHT_PIN, HIGH); // have it by default on, to prevent flickering, needs a better fix tho
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digitalWrite(LIGHT_STATUS_LED, HIGH);
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pinMode(AUTOPIT_STATUS_LED, OUTPUT);
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pinMode(AUTOPIT_STATUS_LED, OUTPUT);
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digitalWrite(AUTOPIT_STATUS_LED, LOW);
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digitalWrite(AUTOPIT_STATUS_LED, LOW);
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pinMode(MODE_STATUS_LED, OUTPUT);
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pinMode(MODE_STATUS_LED, OUTPUT);
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@@ -225,17 +293,27 @@ void setup() {
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// get the status of Transmitted packet
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// get the status of Transmitted packet
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esp_now_register_send_cb(OnDataSent);
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esp_now_register_send_cb(OnDataSent);
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// Register clock peer
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// Register first clock peer
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memcpy(peerInfo.peer_addr, broadcastAddressClock, 6);
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memcpy(peerInfo.peer_addr, broadcastAddressClock1, 6);
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peerInfo.channel = 0;
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peerInfo.channel = 0;
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peerInfo.encrypt = false;
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peerInfo.encrypt = false;
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// Add peer
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// Add peer
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if (esp_now_add_peer(&peerInfo) != ESP_OK){
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if (esp_now_add_peer(&peerInfo) != ESP_OK){
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Serial.println("Failed to add peer");
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Serial.println("Failed to add Clock1 peer");
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return;
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return;
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}
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}
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esp_err_t result = esp_now_send(broadcastAddressClock, (uint8_t *) &sendClockDATA, sizeof(sendClockDATA));
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// 2) Register second clock peer
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memcpy(peerInfo.peer_addr, broadcastAddressClock2, 6);
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// peerInfo.channel & peerInfo.encrypt already set above
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if (esp_now_add_peer(&peerInfo) != ESP_OK) {
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Serial.println("Failed to add Clock2 peer");
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return;
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}
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// send initial data (I think that doesn't work but meh...)
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esp_err_t result1 = esp_now_send(broadcastAddressClock1, (uint8_t *) &sendClockDATA, sizeof(sendClockDATA));
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esp_err_t result2 = esp_now_send(broadcastAddressClock2, (uint8_t *) &sendClockDATA, sizeof(sendClockDATA));
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// Register Red Team Button peer
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// Register Red Team Button peer
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memcpy(peerInfo.peer_addr, broadcastAddressREDTEAMbutton, 6);
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memcpy(peerInfo.peer_addr, broadcastAddressREDTEAMbutton, 6);
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@@ -280,81 +358,85 @@ void setup() {
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esp_now_register_recv_cb(esp_now_recv_cb_t(OnDataRecv));
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esp_now_register_recv_cb(esp_now_recv_cb_t(OnDataRecv));
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}
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}
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void loop() {
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//----------------------------------------------------------------------------------------
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// poll all the switch/button inputs
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pollInput();
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// deactivate solenoids if needed
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|
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checkPIT();
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// Arena Light
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|
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arenaLIGHT();
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|
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// update status LEDs
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|
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statusLEDs();
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// update Teambutton LEDs
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|
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updateTEAMLEDs();
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|
||||||
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|
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// start button logic
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// Handler for the START button logic.
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void handleStartButton() {
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if (buttonSTARTvar) {
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if (buttonSTARTvar) {
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buttonSTARTvar = false;
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buttonSTARTvar = false;
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// start logic
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// Fresh start: no countdown is running, and the fight hasn't been paused.
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if (!FightCountDown.isRunning() && !rumbleTIME.isRunning() && countdownPAUSED == false) {
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if (!FightCountDown.isRunning() && !rumbleTIME.isRunning() && countdownPAUSED == false) {
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if (switchRUMBLE.on()) {
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if (switchRUMBLE.on()) {
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buttonREDTEAMvar = false;
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buttonREDTEAMvar = false;
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buttonBLUETEAMvar = false;
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buttonBLUETEAMvar = false;
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//rumbleTIME.start();
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|
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ARENA_READY = true;
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ARENA_READY = true;
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||||||
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REDTEAM_LED(true);
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BLUETEAM_LED(true);
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ReadyCountDown.start(countdownToFightTIME);
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ReadyCountDown.start(countdownToFightTIME);
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} else if (buttonREDTEAMvar && buttonBLUETEAMvar && !switchRUMBLE.on()) {
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}
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||||||
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else if (buttonREDTEAMvar && buttonBLUETEAMvar && !switchRUMBLE.on()) {
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buttonREDTEAMvar = false;
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buttonREDTEAMvar = false;
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buttonBLUETEAMvar = false;
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buttonBLUETEAMvar = false;
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||||||
//FightCountDown.start(countdownTIME);
|
|
||||||
ARENA_READY = true;
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ARENA_READY = true;
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||||||
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REDTEAM_LED(true);
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||||||
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BLUETEAM_LED(true);
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||||||
ReadyCountDown.start(countdownToFightTIME);
|
ReadyCountDown.start(countdownToFightTIME);
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||||||
}
|
}
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||||||
}
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}
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||||||
else {
|
else {
|
||||||
// resume logic
|
// Resume (unpause) branch: instead of calling FightCountDown.resume() immediately,
|
||||||
|
// we want to display ReadyCountDown first.
|
||||||
if (buttonREDTEAMvar && buttonBLUETEAMvar && !switchRUMBLE.on()) {
|
if (buttonREDTEAMvar && buttonBLUETEAMvar && !switchRUMBLE.on()) {
|
||||||
buttonREDTEAMvar = false;
|
buttonREDTEAMvar = false;
|
||||||
buttonBLUETEAMvar = false;
|
buttonBLUETEAMvar = false;
|
||||||
|
resumeFight = true; // Mark that we want to resume later.
|
||||||
countdownPAUSED = false;
|
countdownPAUSED = false;
|
||||||
FightCountDown.resume();
|
ARENA_READY = true;
|
||||||
} else if (switchRUMBLE.on()) {
|
REDTEAM_LED(true);
|
||||||
|
BLUETEAM_LED(true);
|
||||||
|
ReadyCountDown.start(countdownToFightTIME);
|
||||||
|
}
|
||||||
|
else if (switchRUMBLE.on()) {
|
||||||
buttonREDTEAMvar = false;
|
buttonREDTEAMvar = false;
|
||||||
buttonBLUETEAMvar = false;
|
buttonBLUETEAMvar = false;
|
||||||
|
resumeFight = true;
|
||||||
countdownPAUSED = false;
|
countdownPAUSED = false;
|
||||||
rumbleTIME.start();
|
ARENA_READY = true;
|
||||||
|
REDTEAM_LED(true);
|
||||||
|
BLUETEAM_LED(true);
|
||||||
|
ReadyCountDown.start(countdownToFightTIME);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// forced start of countdown
|
}
|
||||||
|
|
||||||
|
// Handler for the forced start button logic.
|
||||||
|
void handleForcedStartButton() {
|
||||||
if (buttonSTARTforced) {
|
if (buttonSTARTforced) {
|
||||||
buttonSTARTforced = false;
|
buttonSTARTforced = false;
|
||||||
if (!FightCountDown.isRunning() && !rumbleTIME.isRunning() && countdownPAUSED == false) {
|
if (!FightCountDown.isRunning() && !rumbleTIME.isRunning() && countdownPAUSED == false) {
|
||||||
buttonREDTEAMvar = false;
|
buttonREDTEAMvar = false;
|
||||||
buttonBLUETEAMvar = false;
|
buttonBLUETEAMvar = false;
|
||||||
if (!switchRUMBLE.on()) {
|
|
||||||
//FightCountDown.start(countdownTIME);
|
|
||||||
ARENA_READY = true;
|
ARENA_READY = true;
|
||||||
|
REDTEAM_LED(true);
|
||||||
|
BLUETEAM_LED(true);
|
||||||
ReadyCountDown.start(countdownToFightTIME);
|
ReadyCountDown.start(countdownToFightTIME);
|
||||||
} else if (switchRUMBLE.on()) {
|
|
||||||
//rumbleTIME.start();
|
|
||||||
ARENA_READY = true;
|
|
||||||
ReadyCountDown.start(countdownToFightTIME);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
// forced resume logic
|
|
||||||
buttonREDTEAMvar = false;
|
buttonREDTEAMvar = false;
|
||||||
buttonBLUETEAMvar = false;
|
buttonBLUETEAMvar = false;
|
||||||
|
resumeFight = true;
|
||||||
countdownPAUSED = false;
|
countdownPAUSED = false;
|
||||||
if (!switchRUMBLE.on()) {
|
ARENA_READY = true;
|
||||||
FightCountDown.resume();
|
REDTEAM_LED(true);
|
||||||
} else if (switchRUMBLE.on()) {
|
BLUETEAM_LED(true);
|
||||||
rumbleTIME.start();
|
ReadyCountDown.start(countdownToFightTIME);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// pause button logic
|
|
||||||
|
// Handler for the pause button logic.
|
||||||
|
void handlePauseButton() {
|
||||||
if (buttonPAUSEvar) {
|
if (buttonPAUSEvar) {
|
||||||
buttonPAUSEvar = false;
|
buttonPAUSEvar = false;
|
||||||
if (FightCountDown.isRunning()) {
|
if (FightCountDown.isRunning()) {
|
||||||
@@ -366,90 +448,230 @@ void loop() {
|
|||||||
rumbleTIME.stop();
|
rumbleTIME.stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// pit button logic
|
}
|
||||||
|
|
||||||
|
// Handler for the pit button logic.
|
||||||
|
void handlePitButton() {
|
||||||
if (buttonPITvar) {
|
if (buttonPITvar) {
|
||||||
buttonPITvar = false;
|
buttonPITvar = false;
|
||||||
buttonPIThold = false;
|
buttonPIThold = false;
|
||||||
openPITmanually();
|
openPITmanually();
|
||||||
}
|
}
|
||||||
// automatic pit release
|
}
|
||||||
if (FightCountDown.remaining() <= PITreleaseTime && FightCountDown.remaining() != 0 && !switchRUMBLE.on() && switchPIT.on() && buttonPIThold == false) {
|
|
||||||
openPIT();
|
|
||||||
}
|
|
||||||
if (rumbleTIME.elapsed() >= PITreleaseTime && switchRUMBLE.on() && switchPIT.on() && buttonPIThold == false) {
|
|
||||||
openPIT();
|
|
||||||
}
|
|
||||||
|
|
||||||
// tap out logic
|
// check for automatic pit release.
|
||||||
if (buttonREDTEAMtapout && !switchRUMBLE.on()) {
|
void handleAutoPitRelease() {
|
||||||
|
// Only release the pit if it hasn't already been released.
|
||||||
|
if (!PITreleased) {
|
||||||
|
if (FightCountDown.remaining() <= PITreleaseTime && FightCountDown.remaining() != 0 &&
|
||||||
|
!switchRUMBLE.on() && switchPIT.on() && buttonPIThold == false) {
|
||||||
|
openPIT();
|
||||||
|
}
|
||||||
|
else if (rumbleTIME.elapsed() >= PITreleaseTime && switchRUMBLE.on() &&
|
||||||
|
switchPIT.on() && buttonPIThold == false) {
|
||||||
|
openPIT();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handler for transitioning from ReadyCountDown to the fight (or rumble) countdown.
|
||||||
|
void handleCountdownTransition() {
|
||||||
|
if (ReadyCountDown.remaining() == 0 && ARENA_READY) {
|
||||||
|
ARENA_READY = false;
|
||||||
|
REDTEAM_LED(false);
|
||||||
|
BLUETEAM_LED(false);
|
||||||
|
if (!switchRUMBLE.on()) {
|
||||||
|
if (resumeFight) {
|
||||||
|
FightCountDown.resume(); // Resume the paused fight countdown.
|
||||||
|
resumeFight = false;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
FightCountDown.start(countdownTIME); // Fresh start.
|
||||||
|
fightStarted = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (switchRUMBLE.on()) {
|
||||||
|
// For the rumble branch, you may decide if a resume is relevant.
|
||||||
|
// Here we simply start the rumble timer as before.
|
||||||
|
rumbleTIME.start();
|
||||||
|
resumeFight = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The display update logic now considers all conditions in order.
|
||||||
|
void updateDisplay() {
|
||||||
|
if (ReadyCountDown.isRunning()) {
|
||||||
|
// Display Ready Countdown in Yellow
|
||||||
|
sendTimeDisplay((ReadyCountDown.remaining()/60 % 60), (ReadyCountDown.remaining()%60), 255, 165, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
} else if (switchRUMBLE.on()) {
|
||||||
|
// Display the Rumble Timer
|
||||||
|
sendTimeDisplay((rumbleTIME.elapsed()/60 % 60), (rumbleTIME.elapsed()%60), 0, 255, 255, CLOCK_LED_BRIGHTNESS);
|
||||||
|
} else if (!FightCountDown.isRunning() && !countdownPAUSED) {
|
||||||
|
// Choose green if both team buttons are active; otherwise, choose magenta.
|
||||||
|
if (buttonREDTEAMvar && buttonBLUETEAMvar) {
|
||||||
|
sendTimeDisplay((countdownTIME/60 % 60), (countdownTIME%60), 0, 255, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
} else {
|
||||||
|
sendTimeDisplay((countdownTIME/60 % 60), (countdownTIME%60), 255, 0, 255, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// choose yellow if countdown is paused and both teams aren't ready
|
||||||
|
if (countdownPAUSED && (!buttonREDTEAMvar || !buttonBLUETEAMvar)) {
|
||||||
|
sendTimeDisplay((FightCountDown.remaining()/60 % 60), (FightCountDown.remaining()%60), 255, 165, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
} else {
|
||||||
|
// Display the countdown in green
|
||||||
|
sendTimeDisplay((FightCountDown.remaining()/60 % 60), (FightCountDown.remaining()%60), 0, 255, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// endless cycling for Red Team tap-out.
|
||||||
|
void handleRedTapOut() {
|
||||||
|
// When the red tap-out is first triggered.
|
||||||
|
if (!redTapOutActive && buttonREDTEAMtapout && !switchRUMBLE.on() && !blueTapOutActive) {
|
||||||
|
buttonREDTEAMtapout = false;
|
||||||
countdownPAUSED = true;
|
countdownPAUSED = true;
|
||||||
FightCountDown.stop();
|
FightCountDown.stop();
|
||||||
REDTEAM_LED(true);
|
REDTEAM_LED(true);
|
||||||
sendTimeDisplay(99, 0, 255, 0, 0, CLOCK_LED_BRIGHTNESS);
|
redTapOutActive = true;
|
||||||
delay(1500);
|
redTapOutStartTime = millis();
|
||||||
sendTimeDisplay(0, 99, 255, 0, 0, CLOCK_LED_BRIGHTNESS);
|
|
||||||
delay(1500);
|
|
||||||
sendTimeDisplay((FightCountDown.remaining()/60%60), (FightCountDown.remaining()%60), 255, 0, 0, CLOCK_LED_BRIGHTNESS);
|
|
||||||
delay(7000);
|
|
||||||
}
|
}
|
||||||
if (buttonBLUETEAMtapout && !switchRUMBLE.on()) {
|
|
||||||
|
// If tap-out is active, continuously update the display in a cycle.
|
||||||
|
if (redTapOutActive) {
|
||||||
|
// Define a full cycle period of 8'000 ms.
|
||||||
|
const unsigned long cycleDuration = 8000;
|
||||||
|
// Compute how far into the current cycle we are.
|
||||||
|
unsigned long cycleTime = (millis() - redTapOutStartTime) % cycleDuration;
|
||||||
|
|
||||||
|
if (cycleTime < 1500) {
|
||||||
|
// Stage 1 (0 - 1500ms): Display first tap-out message.
|
||||||
|
sendTimeDisplay(99, 0, 255, 0, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
else if (cycleTime < 3000) {
|
||||||
|
// Stage 2 (1500 - 3000ms): Display second tap-out message.
|
||||||
|
sendTimeDisplay(0, 99, 255, 0, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Stage 3 (3000 - 10'000ms): Show the remaining fight countdown.
|
||||||
|
sendTimeDisplay((FightCountDown.remaining() / 60 % 60), (FightCountDown.remaining() % 60), 255, 0, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// endless cycling for Blue Team tap-out.
|
||||||
|
void handleBlueTapOut() {
|
||||||
|
// When the blue tap-out is first triggered.
|
||||||
|
if (!blueTapOutActive && buttonBLUETEAMtapout && !switchRUMBLE.on() && !redTapOutActive) {
|
||||||
|
buttonBLUETEAMtapout = false;
|
||||||
countdownPAUSED = true;
|
countdownPAUSED = true;
|
||||||
FightCountDown.stop();
|
FightCountDown.stop();
|
||||||
BLUETEAM_LED(true);
|
BLUETEAM_LED(true);
|
||||||
sendTimeDisplay(99, 0, 0, 0, 255, CLOCK_LED_BRIGHTNESS);
|
blueTapOutActive = true;
|
||||||
delay(1500);
|
blueTapOutStartTime = millis();
|
||||||
sendTimeDisplay(0, 99, 0, 0, 255, CLOCK_LED_BRIGHTNESS);
|
|
||||||
delay(1500);
|
|
||||||
sendTimeDisplay((FightCountDown.remaining()/60%60), (FightCountDown.remaining()%60), 0, 0, 255, CLOCK_LED_BRIGHTNESS);
|
|
||||||
delay(1500);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// reset button logic
|
// If tap-out is active, continuously update the display in a cycle.
|
||||||
|
if (blueTapOutActive) {
|
||||||
|
// Define a full cycle period of 8'000 ms.
|
||||||
|
const unsigned long cycleDuration = 8000;
|
||||||
|
// Compute the cycle progress.
|
||||||
|
unsigned long cycleTime = (millis() - blueTapOutStartTime) % cycleDuration;
|
||||||
|
|
||||||
|
if (cycleTime < 1500) {
|
||||||
|
// Stage 1 (0 - 1500ms): Display first tap-out message.
|
||||||
|
sendTimeDisplay(99, 0, 0, 0, 255, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
else if (cycleTime < 3000) {
|
||||||
|
// Stage 2 (1500 - 3000ms): Display second tap-out message.
|
||||||
|
sendTimeDisplay(0, 99, 0, 0, 255, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// Stage 3 (3000 - 10'000ms): Show the remaining fight countdown.
|
||||||
|
sendTimeDisplay((FightCountDown.remaining() / 60 % 60), (FightCountDown.remaining() % 60), 0, 0, 255, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void handleFightEnd() {
|
||||||
|
// When the countdown hits 0 and the fight had started, mark it as ended.
|
||||||
|
if ((FightCountDown.remaining() == 0) && fightStarted) {
|
||||||
|
fightEnded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Only do blinking if the fight has ended.
|
||||||
|
if (!fightEnded) {
|
||||||
|
return; // Skip the rest until fightEnded becomes true.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Each full blink cycle includes an "on" and "off" state.
|
||||||
|
// Therefore, we count transitions: total transitions = END_BLINK_COUNT * 2.
|
||||||
|
const int totalTransitions = END_BLINK_COUNT * 2 + 1;
|
||||||
|
|
||||||
|
// If we haven't completed our full blink sequence, manage timing:
|
||||||
|
if (endBlinkTransitions < totalTransitions) {
|
||||||
|
unsigned long currentMillis = millis();
|
||||||
|
if (currentMillis - lastEndBlinkTime >= END_BLINK_INTERVAL) {
|
||||||
|
endBlinkState = !endBlinkState; // Toggle between on and off states.
|
||||||
|
endBlinkTransitions++; // Count this toggle.
|
||||||
|
lastEndBlinkTime = currentMillis; // Reset the timer.
|
||||||
|
}
|
||||||
|
|
||||||
|
// Depending on the blink state, update the display.
|
||||||
|
// When endBlinkState is true, use the normal brightness.
|
||||||
|
// When false, replace CLOCK_LED_BRIGHTNESS with 0 to blank the display.
|
||||||
|
if (endBlinkState) {
|
||||||
|
sendTimeDisplay(0, 0, 255, 165, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
} else {
|
||||||
|
sendTimeDisplay(0, 0, 255, 165, 0, 0);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// After completing the blink sequence, ensure that the display remains on.
|
||||||
|
sendTimeDisplay(0, 0, 255, 165, 0, CLOCK_LED_BRIGHTNESS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
void loop() {
|
||||||
|
// Poll and update low-level I/O and LEDs.
|
||||||
|
pollInput();
|
||||||
|
checkPIT();
|
||||||
|
arenaLIGHT();
|
||||||
|
statusLEDs();
|
||||||
|
updateTEAMLEDs();
|
||||||
|
|
||||||
|
|
||||||
|
// Process button events.
|
||||||
|
handleStartButton();
|
||||||
|
handleForcedStartButton();
|
||||||
|
handlePauseButton();
|
||||||
|
handlePitButton();
|
||||||
|
handleAutoPitRelease();
|
||||||
|
|
||||||
|
|
||||||
|
// Process tap-out sequences.
|
||||||
|
if (!switchRUMBLE.on()) {
|
||||||
|
handleRedTapOut();
|
||||||
|
handleBlueTapOut();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle reset
|
||||||
if (buttonRESETvar) {
|
if (buttonRESETvar) {
|
||||||
buttonRESETvar = false;
|
buttonRESETvar = false;
|
||||||
PITreleased = false;
|
PITreleased = false;
|
||||||
ESP.restart();
|
ESP.restart();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Ready Countdown to Fight Countdown transition
|
// Transition from ReadyCountDown to the appropriate fight countdown.
|
||||||
if (ReadyCountDown.remaining() == 0 && ARENA_READY) {
|
handleCountdownTransition();
|
||||||
ARENA_READY = false;
|
|
||||||
REDTEAM_LED(false);
|
|
||||||
BLUETEAM_LED(false);
|
|
||||||
if (!switchRUMBLE.on()) {
|
|
||||||
FightCountDown.start(countdownTIME);
|
|
||||||
} else if (switchRUMBLE.on()) {
|
|
||||||
rumbleTIME.start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If either team has tapped out, skip updating the display.
|
// End display
|
||||||
if (buttonREDTEAMtapout || buttonBLUETEAMtapout) {
|
handleFightEnd();
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Display the Ready CountDown timer if it is running.
|
// When no team is in a tap‐out sequence and fight hasn't ended, update the display.
|
||||||
if (ReadyCountDown.isRunning()) {
|
if (!redTapOutActive && !blueTapOutActive && !fightEnded) {
|
||||||
sendTimeDisplay((ReadyCountDown.remaining()/60%60), (ReadyCountDown.remaining()%60), 255, 165, 0, CLOCK_LED_BRIGHTNESS);
|
updateDisplay();
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// When the RUMBLE switch is active, always show the rumble timer.
|
|
||||||
if (switchRUMBLE.on()) {
|
|
||||||
sendTimeDisplay((rumbleTIME.elapsed()/60%60), (rumbleTIME.elapsed()%60), 0, 255, 255, CLOCK_LED_BRIGHTNESS);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the fight countdown isn't running and isn't paused, determine which countdown color to use.
|
|
||||||
if (!FightCountDown.isRunning() && !countdownPAUSED) {
|
|
||||||
// Choose green if both buttons are active; otherwise, choose magenta.
|
|
||||||
if (buttonREDTEAMvar && buttonBLUETEAMvar) {
|
|
||||||
sendTimeDisplay((countdownTIME/60%60), (countdownTIME%60), 0, 255, 0, CLOCK_LED_BRIGHTNESS);
|
|
||||||
} else {
|
|
||||||
sendTimeDisplay((countdownTIME/60%60), (countdownTIME%60), 255, 0, 255, CLOCK_LED_BRIGHTNESS);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Otherwise, show the fight countdown timer.
|
|
||||||
sendTimeDisplay((FightCountDown.remaining()/60%60), (FightCountDown.remaining()%60), 0, 255, 0, CLOCK_LED_BRIGHTNESS);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,7 +25,9 @@ const int COLONArray [] = {224,225,226,227,228,229,230,231};
|
|||||||
|
|
||||||
// tap out
|
// tap out
|
||||||
const int LitArrayTap [] = {0,1,2,3,4,5,6,7,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151};
|
const int LitArrayTap [] = {0,1,2,3,4,5,6,7,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151};
|
||||||
const int LitArrayOut [] = {0,1,2,3,4,5,6,7,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159};
|
//const int LitArrayOut [] = {0,1,2,3,4,5,6,7,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159};
|
||||||
|
const int LitArrayOut [] = {56,57,58,59,60,61,62,63,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215};
|
||||||
|
|
||||||
|
|
||||||
// set digits of the timer/clock, use: setDIGIT(<digit ID>, <Number>, <red channel intensity 0-255>, <green channel intensity 0-255>, <blue channel intensity 0-255>)
|
// set digits of the timer/clock, use: setDIGIT(<digit ID>, <Number>, <red channel intensity 0-255>, <green channel intensity 0-255>, <blue channel intensity 0-255>)
|
||||||
|
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
// 48:27:E2:50:86:84
|
// 48:27:E2:50:86:84
|
||||||
|
|
||||||
#include <WiFi.h>
|
#include <WiFi.h>
|
||||||
|
#include <esp_wifi.h> // Required for wifi_tx_info_t
|
||||||
#include <esp_now.h> // automatically installed for ESP32 boards, I think?
|
#include <esp_now.h> // automatically installed for ESP32 boards, I think?
|
||||||
#include <Preferences.h> // automatically installed for ESP32 boards
|
#include <Preferences.h> // automatically installed for ESP32 boards
|
||||||
#include <FastLED.h> // https://fastled.io/
|
#include <FastLED.h> // https://fastled.io/
|
||||||
@@ -58,7 +59,7 @@ void setup() {
|
|||||||
//FastLED.addLeds<WS2811Controller800Khz, LED_DATA_PIN_TIMER, GRB>(leds_TIMER, NUM_LEDS_TIMER); // GRB ordering is typical
|
//FastLED.addLeds<WS2811Controller800Khz, LED_DATA_PIN_TIMER, GRB>(leds_TIMER, NUM_LEDS_TIMER); // GRB ordering is typical
|
||||||
FastLED.addLeds<WS2812B, LED_DATA_PIN_TIMER, GRB>(leds_TIMER, NUM_LEDS_TIMER); // GRB ordering is typical
|
FastLED.addLeds<WS2812B, LED_DATA_PIN_TIMER, GRB>(leds_TIMER, NUM_LEDS_TIMER); // GRB ordering is typical
|
||||||
//FastLED.setMaxRefreshRate(10, true);
|
//FastLED.setMaxRefreshRate(10, true);
|
||||||
FastLED.setMaxPowerInVoltsAndMilliamps(5,2000); // Limit to 10W of output power
|
FastLED.setMaxPowerInVoltsAndMilliamps(5,4000); // Limit to 20W of output power
|
||||||
|
|
||||||
// set default values
|
// set default values
|
||||||
// default screen, just to show it's up and running but hasn't received any data, should display 00:00 in blue
|
// default screen, just to show it's up and running but hasn't received any data, should display 00:00 in blue
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
#define ACTUATED_PULSE 1000 // Actuated position
|
#define ACTUATED_PULSE 1000 // Actuated position
|
||||||
|
|
||||||
// Define the reset time in milliseconds
|
// Define the reset time in milliseconds
|
||||||
#define RESET_TIME_MS 500
|
#define RESET_TIME_MS 1000
|
||||||
|
|
||||||
// Create two Servo objects for the two servos
|
// Create two Servo objects for the two servos
|
||||||
Servo servo1;
|
Servo servo1;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
// ROFLS+ Referee Remote
|
// ROFLS+ Referee Remote
|
||||||
|
|
||||||
#include <WiFi.h>
|
#include <WiFi.h>
|
||||||
|
#include <esp_wifi.h> // Required for wifi_tx_info_t
|
||||||
#include <esp_now.h> // automatically installed for ESP32 boards, I think?
|
#include <esp_now.h> // automatically installed for ESP32 boards, I think?
|
||||||
#include <Preferences.h> // automatically installed for ESP32 boards
|
#include <Preferences.h> // automatically installed for ESP32 boards
|
||||||
#include <avdweb_Switch.h> // https://github.com/avdwebLibraries/avdweb_Switch
|
#include <avdweb_Switch.h> // https://github.com/avdwebLibraries/avdweb_Switch
|
||||||
@@ -12,7 +13,12 @@
|
|||||||
// 1 = Red Team Button
|
// 1 = Red Team Button
|
||||||
// 2 = Blue Team Button
|
// 2 = Blue Team Button
|
||||||
const bool writeBoardID = false;
|
const bool writeBoardID = false;
|
||||||
int boardID = 0;
|
int boardID = 1;
|
||||||
|
|
||||||
|
// set Arena, switches the MAC addresses out
|
||||||
|
// 1 = Arena A (Ant)
|
||||||
|
// 2 = Arena B (Beetle)
|
||||||
|
#define ARENA 1
|
||||||
|
|
||||||
// Hardware connections
|
// Hardware connections
|
||||||
#define START_BTN_PIN 10
|
#define START_BTN_PIN 10
|
||||||
@@ -45,7 +51,13 @@ bool sendDATAvar = false;
|
|||||||
// ESP-NOW config
|
// ESP-NOW config
|
||||||
|
|
||||||
// REPLACE WITH YOUR RECEIVER MAC Address
|
// REPLACE WITH YOUR RECEIVER MAC Address
|
||||||
uint8_t broadcastAddress[] = {0x84, 0xFC, 0xE6, 0xC7, 0x1A, 0x8C};
|
#if ARENA == 1
|
||||||
|
// A Arena Controller MAC Address
|
||||||
|
uint8_t broadcastAddress[] = {0x84, 0xFC, 0xE6, 0xC7, 0x1A, 0x8C};
|
||||||
|
#elif ARENA == 2
|
||||||
|
// B Arena Controller MAC Address
|
||||||
|
uint8_t broadcastAddress[] = {0xD8, 0x3B, 0xDA, 0xC9, 0x0C, 0xEE};
|
||||||
|
#endif
|
||||||
|
|
||||||
// Structure example to send data
|
// Structure example to send data
|
||||||
// Must match the receiver structure
|
// Must match the receiver structure
|
||||||
@@ -79,7 +91,7 @@ esp_now_peer_info_t peerInfo;
|
|||||||
Preferences preferences;
|
Preferences preferences;
|
||||||
|
|
||||||
// callback when data is sent
|
// callback when data is sent
|
||||||
void OnDataSent(const uint8_t *mac_addr, esp_now_send_status_t status) {
|
void OnDataSent(const wifi_tx_info_t *tx_info, esp_now_send_status_t status) {
|
||||||
Serial.print("\r\nLast Packet Send Status:\t");
|
Serial.print("\r\nLast Packet Send Status:\t");
|
||||||
Serial.println(status == ESP_NOW_SEND_SUCCESS ? "Delivery Success" : "Delivery Fail");
|
Serial.println(status == ESP_NOW_SEND_SUCCESS ? "Delivery Success" : "Delivery Fail");
|
||||||
}
|
}
|
||||||
|
|||||||
80
Reference_Manual.md
Normal file
80
Reference_Manual.md
Normal file
@@ -0,0 +1,80 @@
|
|||||||
|
# ROFLS Arena Reference Manual
|
||||||
|
|
||||||
|
### Before a fight/tournament (omit step 1-6 after initial setup):
|
||||||
|
1. Check all connections
|
||||||
|
2. Power on the PSU
|
||||||
|
3. Turn on the Teambuttons and the Referee Remote
|
||||||
|
4. Wait for the 7 Segment Clock to turn on (~2s)
|
||||||
|
5. Turn on the lights (if off and needed)
|
||||||
|
6. Open the Controller Box and set the brightness with the potentiometer on the top right
|
||||||
|
7. Select the mode (explanations for the modes, see below):
|
||||||
|
8. Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote
|
||||||
|
9. Arena is ready
|
||||||
|
|
||||||
|
|
||||||
|
### Start a normal fight:
|
||||||
|
1. for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
|
||||||
|
2. Team Red and Team Blue need to (short) press their respective Teambuttons, the Clock turns green to signal that both are ready.
|
||||||
|
3. Press Start, if the Teambuttons are not working, the Start button can be long pressed (>1s), to force a start.
|
||||||
|
4. To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
|
||||||
|
|
||||||
|
### Start a rumble fight:
|
||||||
|
1. for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
|
||||||
|
2. Press Start
|
||||||
|
3. To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
|
||||||
|
|
||||||
|
### Pausing a running fight:
|
||||||
|
1. Press the Pause button
|
||||||
|
2. To resume:
|
||||||
|
- normal fight:
|
||||||
|
Both Teams need to press their respective Teambuttons to signal that they are both ready.
|
||||||
|
- Press start, after 3s, the timer resumes.
|
||||||
|
- rumble fight:
|
||||||
|
- Press start, after 3s, the stop watch resumes.
|
||||||
|
|
||||||
|
## Modes
|
||||||
|
* Normal Mode:
|
||||||
|
* Normal fight mode, 3 Minute Timer, Tapout enabled, after 90s (halftime) automatic pit opening (if enabled)
|
||||||
|
* Teambuttons are active and need to be pressed once to sign that they are ready. They light up if ready.
|
||||||
|
* Teambuttons LEDs turn of when the fight starts
|
||||||
|
* During a running fight, if one of the Teambuttons is pressed >1s, it counts as a tapout. The Timer stops and displays "TAPOUT", cycles between "TAPOUT" and the end time.
|
||||||
|
* Can be paused, resuming works the same as starting, Teams must be ready
|
||||||
|
* Rumble Mode:
|
||||||
|
* Rumble mode, stop watch counting up, Tapout disabled, after 90s automatic pit opening (if enabled)
|
||||||
|
* Match starts 3s after pressing start
|
||||||
|
* Teambuttons are inactive
|
||||||
|
* Teambutton LEDs Light up 3s before the match begins, and turn off when it starts.
|
||||||
|
* No Tapout available
|
||||||
|
* Can be paused, resuming works the same as starting, Teams must be ready
|
||||||
|
|
||||||
|
## Buttons explained
|
||||||
|
> The 4 buttons on the referee remote and the controller box have the same function and can both be used.
|
||||||
|
* Start
|
||||||
|
* Starts a fight, can be long pressed (>1s) to force start a fight
|
||||||
|
* Pause
|
||||||
|
* Pauses a fight
|
||||||
|
* Pit
|
||||||
|
* Short press (<1s) immediately opens the pit, Long press (>1s) prevents the pit from automatically open, but opens immediately after released
|
||||||
|
* Reset
|
||||||
|
* Resets the Arena Controller, needs to be long pressed (>1s)
|
||||||
|
* Lights Switch
|
||||||
|
* Turns on/off the Arena Lights, lights up if lights are on.
|
||||||
|
* Auto Pit Switch
|
||||||
|
* Turn on/off the automatic pit opening, lights up if enabled
|
||||||
|
* Mode Switch
|
||||||
|
* R = Rumble mode
|
||||||
|
* N = Normal mode
|
||||||
|
* T = Self Test (not implemented yet)
|
||||||
|
|
||||||
|
## Display Colours & Status explained
|
||||||
|
| Colour | Meaning |
|
||||||
|
|--------|---------|
|
||||||
|
| Blue with one purple segment, displaying 00:00 | not initialized (hit reset to fix) |
|
||||||
|
| Purple, displaying 03:00 | Normal Mode, Idle/Arena Ready |
|
||||||
|
| Green | Normal Mode, Both Teams Ready/Running Fight |
|
||||||
|
| Yellow | 3s Ready Countdown or Paused |
|
||||||
|
| Yellow, initally blinking 3 times | Timer run out / finish |
|
||||||
|
| Red, cycling between tap, out and time | Red Team has tapped out |
|
||||||
|
| Blue, cycling between tap, out and time | Blue Team has tapped out |
|
||||||
|
| Teal, displaying 00:00 | Rumble mode, Idle/Arena Ready |
|
||||||
|
| Teal, displaying timer | Rumble mode, active fight |
|
||||||
Reference in New Issue
Block a user