4.3 KiB
4.3 KiB
ROFLS Arena Reference Manual
Before a fight/tournament (omit step 1-6 after initial setup):
- Check all connections
- Power on the PSU
- Turn on the Teambuttons and the Referee Remote
- Wait for the 7 Segment Clock to turn on (~2s)
- Turn on the lights (if off and needed)
- Open the Controller Box and set the brightness with the potentiometer on the top right
- Select the mode (explanations for the modes, see below):
- Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote
- Arena is ready
Start a normal fight:
- for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
- Team Red and Team Blue need to (short) press their respective Teambuttons, the Clock turns green to signal that both are ready.
- Press Start, if the Teambuttons are not working, the Start button can be long pressed (>1s), to force a start.
- To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
Start a rumble fight:
- for good measure: Press and Hold Reset for >1s, can be on the Controller itself or the Referee Remote.
- Press Start
- To prevent the automatic pit opening, press and hold the Pit button, as soon as the pit button gets released, the pit will open.
Pausing a running fight:
- Press the Pause button
- To resume:
- normal fight:
Both Teams need to press their respective Teambuttons to signal that they are both ready.
- Press start, after 3s, the timer resumes.
- rumble fight:
- Press start, after 3s, the stop watch resumes.
Modes
- Normal Mode:
- Normal fight mode, 3 Minute Timer, Tapout enabled, after 90s (halftime) automatic pit opening (if enabled)
- Teambuttons are active and need to be pressed once to sign that they are ready. They light up if ready.
- Teambuttons LEDs turn of when the fight starts
- During a running fight, if one of the Teambuttons is pressed >1s, it counts as a tapout. The Timer stops and displays "TAPOUT", cycles between "TAPOUT" and the end time.
- Can be paused, resuming works the same as starting, Teams must be ready
- Rumble Mode:
- Rumble mode, stop watch counting up, Tapout disabled, after 90s automatic pit opening (if enabled)
- Match starts 3s after pressing start
- Teambuttons are inactive
- Teambutton LEDs Light up 3s before the match begins, and turn off when it starts.
- No Tapout available
- Can be paused, resuming works the same as starting, Teams must be ready
Buttons explained
The 4 buttons on the referee remote and the controller box have the same function and can both be used.
- Start
- Starts a fight, can be long pressed (>1s) to force start a fight
- Pause
- Pauses a fight
- Pit
- Short press (<1s) immediately opens the pit, Long press (>1s) prevents the pit from automatically open, but opens immediately after released
- Reset
- Resets the Arena Controller, needs to be long pressed (>1s)
- Lights Switch
- Turns on/off the Arena Lights, lights up if lights are on.
- Auto Pit Switch
- Turn on/off the automatic pit opening, lights up if enabled
- Mode Switch
- R = Rumble mode
- N = Normal mode
- T = Self Test (not implemented yet)
Display Colours & Status explained
| Colour | Meaning |
|---|---|
| Blue with one purple segment, displaying 00:00 | not initialized (hit reset to fix) |
| Purple, displaying 03:00 | Normal Mode, Idle/Arena Ready |
| Green | Normal Mode, Both Teams Ready/Running Fight |
| Yellow | 3s Ready Countdown or Paused |
| Yellow, initally blinking 3 times | Timer run out / finish |
| Red, cycling between tap, out and time | Red Team has tapped out |
| Blue, cycling between tap, out and time | Blue Team has tapped out |
| Teal, displaying 00:00 | Rumble mode, Idle/Arena Ready |
| Teal, displaying timer | Rumble mode, active fight |